Let the Games Begin: 101 Workshop on Making Social Issue Games
Monday, June 2
Overview
Based on feedback we’ve received over the past few years, we’ve created a one-of-a-kind workshop for non-profits new to the field of social issue games at the start of the 2008 G4C Festival. This workshop is a soup-to-nuts tutorial on the fundamentals of social issue games. The workshop will feature leading experts on topics including game design, fundraising, evaluation, youth participation, distribution, and press strategies, and will be extended for the rest of the year through an online community dedicated to learning about social issue games.
There has been tremendous response to this workshop, one of 17 winners (out of 1000+) of the MacArthur Foundation’s DML Competition. And to ensure a meaningful experience for participants, we must maintain the limited seating capacity of 200. This is also a free event, which adds to the appeal. For these reasons, we have created a very simple application process to make sure that the non-profits we created this day for get first priority.
Thank you so much for your interest in the 101 Workshop. Unfortunately, the event is now closed as we have filled all places. If you have received a special invitation, please follow-up with mark <at sign here> gamesforchange.org.
About the Application Criteria:
Anyone who signs up fully and seriously while 101 registration is still open, who is from a verifiable non-profit, educational, or public institution, can assume they will be accepted, with the understanding that only 2 people per organization can attend. This is a day created to inform and empower public interest organizations, and we recommend that the decision-makers - those people in a position to act upon the information - be the ones to attend.
Please note that the event will be recorded and packaged with other materials into an online tutorial that will be distributed free in the fall.
Agenda
8:00am Breakfast
8:30am Suzanne Seggerman (President and Co-Founder, G4C) Welcome
8:45am Karen Sideman (Project Director of G4C-Parsons PETLab) Games Review
9:30am Mary Flanagan, (Director, Tiltfactor Lab) Values at Play Grow-A-Game Workshop
10:30am Break
11:00am Eric Zimmerman (CEO Gamelab) Game Design Fundamentals
12:30am Colleen Macklin, (Director of G4C-Parsons PETLab) Technology Overview
12:45pm Lunch
1:45pm Barry Joseph (Director Online Leadership Program, Global Kids) Ayiti Case Study - Including Fundraising and Assessment
2:15pm Carole Artigiani (Executive Director, Global Kids) and Mallika Dutt (Executive Director, Breakthrough) The Non-profit Side: Rewards and Challenges
2:45pm Heather Chaplin (Journalist and Author) and Suzanne Seggerman (President and Co-Founder, G4C) Press and Distribution
3:00pm Break
3:15pm Brainstorming Session
4:00pm Pitch and Puff - Pitch game ideas to panel of experts and get feedback (Panel: Ian Bogost, Chris Swain, Tracy Fullerton, Katie Salen, Eric Zimmerman, Mary Flanagan, Karen Sideman and Celia Pearce)
6:00pm Reception
This event is generously funded by the John D. and Catherine T. MacArthur Foundation.
The AMD Foundation proudly sponsors this workshop for nonprofit organizations that want to create digital games to engage people of all ages in the critical issues facing our world.