JUNE 23-24 2016
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EXPLORE THE POSITIVE POWER OF DIGITAL GAMES IN 2 DAYS OF KEYNOTES, PANELS AND WORKSHOPS, AND THE FIRST-EVER G4C MARKETPLACE FEATURING THE LATEST GAMES AND GAMING TECH. THE FESTIVAL BRINGS TOGETHER LEADERS IN GAMING, EDUCATION, HEALTH CARE, TECHNOLOGY, AND SOCIAL CHANGE.
THE 2016 G4C FESTIVAL FEATURES PROGRAMS ACROSS 3 TRACKS:
1
GAMES FOR LEARNING
Building on the first Games for Learning Summit, co-hosted with the U.S. Department of Education in 2015, this year's Summit will explore how games are transforming education and redesigning the learning process. Hear from emerging leaders in game-based learning and join in workshops.
  • Graeme Devine
    Chief game wizard, Magic Leap
  • Deirdre Quarnstrom
    Director, Microsoft Education
  • Porter Stowell
    Head of strategy and business development, IBM Serious Games
  • Valve, Google Education, and Blippar on a panel on VR in the classroom
  • Workshops: Minecraft Education, includification advocates AbleGamers, and the live-action roleplayers at Classcraft.
2
NEUROGAMING & HEALTH
Advances in science and technology enable innovative collaborations between researchers and game makers to produce games with remarkable, measureable outcomes. Take a deep dive into the interactive experiences that aim to improve our brains and bodies.
  • Mike Ambinder
    Experimental psychologist, Valve Corporation
  • Robin Arnott
    Developer, SoundSelf
  • Stanley Yang
    CEO, NeuroSky
  • Adrian Hon
    CEO and founder, Six to Start
  • Dr. Adam Gazzaley
    Co-founder, Akili Interactive Labs
  • Karen Palmer
    Film director and digital artist, SyncSelf
3
CIVICS & SOCIAL ISSUES
The ability of games to inspire empathy and understanding make them a powerful tool for bringing people together and bridging gaps between perspectives. This track will highlight the medium's ability to engage with contemporary concerns regarding social justice and responsible citizenship.
  • William Adams
    Chairman, National Endowment for the Humanities
  • Anna Maria Chavez
    CEO, Girl Scouts
  • Carolyn Petit
    Managing editor, Feminist Frequency
  • Sean Vanaman
    Designer and writer, Firewatch
  • Sam Barlow
    Developer, Her Story
  • Greg Trefry
    Co-founder, Gigantic Mechanic
More speakers to be announced soon!
PRODUCED IN PARTNERSHIP WITH