EXPLORE THE POSITIVE POWER OF DIGITAL GAMES IN 2 DAYS OF KEYNOTES, PANELS AND WORKSHOPS, AND THE FIRST-EVER G4C MARKETPLACE FEATURING THE LATEST GAMES AND GAMING TECH. THE FESTIVAL BRINGS TOGETHER LEADERS IN GAMING, EDUCATION, HEALTH CARE, TECHNOLOGY, AND SOCIAL CHANGE.
GAMES FOR LEARNING SUMMIT
Building on the first Games for Learning Summit co-hosted with the U.S. Department of Education in 2015, this year's Summit will explore how games are transforming education and redesigning the learning process. Developers, educators, students, and researchers will discuss innovative business models, case studies, and technologies that are shaping the future of learning and assessment.
HEALTH & NEUROGAMING
Recent advances in science and technology enable innovative collaborations between researchers and game makers to produce games for impact with remarkably measureable outcomes. These sessions will explore interactive experiences that aim to improve our brains and bodies, with focus on biofeedback interfaces, cognitive skills, disability assistance, physical fitness, and more.
CIVICS AND SOCIAL IMPACT
The ability of games to inspire empathy and understanding make them a powerful tool for bringing people together and bridging gaps between perspectives. This track will highlight the medium's ability to engage with contemporary concerns regarding social justice and responsible citizenship. Speakers will range from independent developers to large studios, and social innovators who are utilizing games as a means to affect global change.
PRODUCED IN PARTNERSHIP WITH