Researchers will share findings from a large survey into the civic lives of mainstream gamers. More than 20,000 survey responses were collected nationwide, investigating the factors behind gamers who protest, advocate for change, and donate to causes. The common element is League of Legends, a commercial game with 1.4 million daily players, no civic content, but ties to civic theory. Surprisingly, we discovered unusually high rates of protest – more than twice the lifetime rate of American parents. Additional findings indicated different causes for specific civic acts, especially volunteering and protest, with implications for game design.