These resources, created by Games for Change and others, help us to define and build the field of social issue digital games and to share our community's best practices.
Toolkit | Whitepaper | Resource List | Feeds | Assessment


Audio

Funding Perspectives; New Initiatives
2006 Games for Change Festival Proceedings
Framing the dialogue: A Conversation Between Ian and Heather, 2006 Games for Change Festival
2006 Games for Change Festival Proceedings

Blog

Future-Making Serious Games
Eliane Alhadeff
MacArthur Spotlight Blog on Digital Media and Learning
The John D. and Catherine MacArthur Foundation, multiple authors

Book

What Video Games Have to Teach Us About Learning and Literacy
James Paul Gee
Persuasive Games: The Expressive Power of Videogames
Ian Bogost
Good Video Games and Good Learning: Collected Essays on Video Games, Learning, and Literacy
James Paul Gee
Rules of Play: Game Design Fundamentals
Katie Salen and Eric Zimmerman
The Game Design Reader: A Rules of Play Anthology
Katie Salen and Eric Zimmerman
The Ecology of Games: Connecting Youth, Games, and Learning
Edited by Katie Salen

Grant Opportunity

Knight Foundation News Challenge
Knight Foundation
Digital Media and Learning Competition
HASTAC and The John D. and Catherine T. MacArthur Foundation

Podcast

Stephen Johnson Keynote, 2006 Games for Change Festival
2006 Games for Change Festival Proceedings: Keynote
Framing the dialogue: A Conversation Between Ian and Heather, 2006 Games for Change Festival
2006 Games for Change Festival Proceedings
Funding Perspectives; New Initiatives
2006 Games for Change Festival Proceedings
How is digital media changing kids and learning?

Published Article

For a Better World: Digital Games and the Social Change Sector
Games for Change

Accidental Publisher
Alan Gershenfeld

Teens, Video Games, and Civics
Pew Report

Gaming and Libraries: Intersection of Services
Jenny Levine
Playing 4 Keeps: Evaluation Report Year 2 report
Hannah Nuddell, Cornelia Brunner, Shelly Pasnik
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century
Henry Jenkins
Young People, Ethics, and the New Digital Media: A Synthesis from the Good Play Project
Carrie James
Designing Games to Effect Social Change
Chris Swain
From Content to Context: Videogames as Designed Experience
Kurt Squire
Challenge Paper: The Power of Pow! Wham!: Children, Digital Media and Our Nation's Future, Three Cha
Joan Ganz Cooney Center, Rima Shore PhD
Policy Brief: Getting Over the Slump: Innovation Strategies to Promote Children's Learning
Joan Ganz Cooney Center, James Paul Gee PhD.
Market Scan Report: D is for Digital
Carly Shuler
Reality Bytes: Eight Myths About Video Games Debunked
Henry Jenkins

Research Paper

Good Video Games and Good Learning
James Paul Gee

Video

Games Learning and Society Conference proceedings 2008 (webcasts)
multiple authors
Games Learning and Society Conference proceedings 2007 (webcasts)
multiple authors

Website

We Are Media: The Social Media Starterkit for Non-Profits
NTen: The Nonprofit Technology Network
Game Girl Advance
Jane Pinckard
Serious Games Interactive
Serious Games Interactive
DiGRA: The Digital Games Research Association
DiGRA
The Education Arcade
multiple authors
NetSquared: Remixing the Web for Social Change
NetSquared, multiple authors
Techsoup: The Technology Place for NonProfits
Techsoup, multiple authors
International Game Developers Association
multiple authors
Gamestudies.org The International Journal of Computer Game Research
Multiple authors
Gamasutra: The Art and Science of Making Games
Multiple authors
ALA TechSource Gaming, Learning, and Libraries Symposium
American Library Association
Institute of Play

investiGaming: a gateway to research about gender, gaming, and computing