THE GAMES FOR CHANGE STUDENT CHALLENGE is the leading national game design program and competition that combines students’ passion for games with digital learning and civic engagement. Each year, the program reaches thousands of students across the country who join hands-on and virtual game design courses, game jams, and a national game design competition, and gain 21st-century skills that prepare them for school advancement, college, and careers.

The Challenge also builds capacity for educators to teach students how to make games about real-world issues through school and museum-based courses. Now in its 6th year, the 2020-2021 program runs in Atlanta, Detroit, Los Angeles and New York City – as well as nationally through virtual opportunities for teachers and students

WHAT THE PROGRAM OFFERS

PROFESSIONAL DEVELOPMENT FOR EDUCATORS IN SCHOOLS AND MUSEUMS TO RUN IMPACT GAME DESIGN COURSES
SOCIAL IMPACT THEMES THAT ELEVATE CIVIC ENGAGEMENT, IGNITE CURIOSITY AND INSPIRE STUDENTS TO RESEARCH & DESIGN ORIGINAL IMPACT GAMES
GAME DESIGN COURSES THAT EMPOWER STUDENTS TO BECOME DIGITAL CITIZENS, BUILD KEY 21ST CENTURY SKILLS AND EXPOSE STUDENTS TO CAREER PATHWAYS.
GAME JAMS TO HELP STUDENTS HONE THEIR GAME DESIGN SKILLS WITH MENTORSHIP FROM PROFESSIONAL GAME DESIGNERS
AN ANNUAL COMPETITION FOR WHICH STUDENTS CREATE GAMES ABOUT REAL-WORLD ISSUES AND COMPETE TO WIN PRIZES & SCHOLARSHIPS
AWARDS CEREMONY & EXHIBITION OF GAMES TO SHOWCASE AND AWARD THE ACHIEVEMENTS OF STUDENTS AND EDUCATORS

WHY GAME DESIGN?

The Challenge connects with students’ passion for video games, and uses game design to advance STEAM learning, promote acquisition of key 21st-century skills (such as collaboration, communication, systems thinking and problem solving) and encourage civic engagement through digital storytelling. By designing games on issues that matter to them, students become informed creators of media and active change makers in their communities.

 

WHO DOES THE CHALLENGE REACH?

The Challenge serves middle and high school students aged 13-to-18 years. Any Student Can Submit Their Game to the Challenge’s National Competition. Intensive, school-based Challenge programs, reaching diverse and economically disadvantaged students, are offered in Atlanta, Detroit, Los Angeles and New York City.  New downloadable lessons on game design, professional development and robust digital resources are available for educators and students across the country. 

 

WHAT IS NEW TO THE PROGRAM THIS YEAR?

  • Competition expands nationally, inviting all students across the United States with the opportunity to participate. Learn more here.
  • New G4C Student Challenge Curriculum is now available to all students for free! Students can move through the course at their own pace and facilitator guides are available for Teachers, Parents and Museum Educators. 
  • A new focus on ‘games and accessibility’ will give students the opportunity to learn how to design games that can be enjoyed by everyone, including people with different types of disabilities. In partnership with Numinous Games, the program will provide resources, workshops and a new ‘Accessibility Award’ to recognize students who integrated accessibility features into the games they submit to the competition.

IMPACT HIGHLIGHTS SINCE 2015

A Program and Competition Empowering Students to Make Games About Important Community Issues

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23 SOCIAL IMPACT THEMES:

Each year G4C partners with world-renowned organizations that share their expertise and inspire students to create games that address important impact themes. Past topics/partners include:

• Endangered Species (in partnership with National Geographic)

• Inclusive Play (in partnership with AT&T)

• Get the Party Started ( in partnership with iCivics)

• Disrupt Aging (in partnership with AARP)

• Kindness & Empathy (in partnership with Born This Way Foundation and iThrive)

• News Literacy (in partnership with Common Sense Education)

• Connected Cities (in partnership with  General Motors)

• Climate Change (in partnership with NOAA)

• Civic Journalism (in partnership with the New York Times)

2020-21 CHALLENGE PARTNERS

PROGRAM PARTNERS

GAMES FOR CHANGE
MOUSE
TWO BIT CIRCUS FOUNDATION
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PROGRAM SUPPORTERS

ANNENBERG FOUNDATION
ANNENBERG LEARNER
GENERAL MOTORS
IMLS
New National Endowment for the Arts
NYC DEPARTMENT OF CULTURAL AFFAIRS
TAKE-TWO INTERACTIVE
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THEME PARTNERS

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COMMUNITY PARTNERS

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