MAR. 14 – IMPACT GAME WRITING CHALLENGE
GAME: Prism
The game I will be writing about is Prism. It was created by the developers Yidi Zhu, Dan Wolpow, Ridima Ramesh, Yutian Zheng, Xueyang Wang. The gameplay revolves around animals in which the protagonist is a fox that goes around the forest talking to multiple other animals to convince them to help you build a Dam to protect the forest from an upcoming flood that threatens to destroy the entire Forest and all its inhabitants.
I liked the game’s playability and its soothing gameplay experience. I also liked the aesthetics of the game, they were simply amazing. The graphics were beautifully crafted, and the vibrant colors enhanced the gameplay even further. The sound, audio, dialog and music all combined together added a touch of realism as if I was actually a fox talking to other multiple animals and greatly enhanced my gameplay experience. The storytelling was also great. It incorporated multiple factors such as dialog, quests and decision making that effectively conveyed the story to the player.
What I disliked about the game is its dialog and side missions. I find it hard to understand and it could be simplified for kids at little ages who are playing the game, and the complex missions could be an obstacle that kids might get stuck on. Easier side missions that are easy to solve could make the game more fun to play and easier to beat while short dialog will improve the storytelling. If both of these mechanics of the game were adjusted a little bit to make the game much easier it would surely enhance the gameplay of the game and make it more enjoyable for younger audiences and older audiences as well.
The creation of this game was meant to help normal children better sympathize with younger or older kids who have autism or disabilities. This is an amazing solution to a problem that society faces today which is making normal and healthy children better understand and communicate with kids who have disabilities such as autism. If this game achieves its intended purpose, it might be able to help people who have autism better integrate into today’s society by allowing normal and healthy people to understand the disadvantages that people with Autism have to face every day. This would help normal people empathize with people who have Autism and properly behave with them.
In conclusion, overall, this game can be used for good in the world. In fact, it was created to help people who have autism better integrate into today’s society. The design, gameplay and story of the game, to a very large extent communicates the message of how a person with Autism feels and perceives the world in their point of view. This message of the game would allow a normal person to understand the hardships and difficulties a person with autism has to go through in life which in return would better allow the person playing the game to empathize with a person who has autism. This would create a positive impact in the world allowing people with autism better integrate into today’s society.
Student: Rehan A
From: Brooklyn, New York, USA