The Student Challenge Competition is Back

by Tania Hack

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Games for Change has opened the 5th annual Competition to ALL students! 

Students across the country have been working hard all year to design digital games focused on social impact themes, and now we want to see them! Through April 29th, middle and high school students across the country will be able to compete in the Challenge for the chance to win national recognition and a bevy of cool prizes! Spotlight Cities that receive year-round programming (New YorkLos AngelesDetroit, and Atlanta) will continue to compete in local, citywide competitions, while all other students will compete on a national level.


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Students can enter their social impact games across the four themes outlined below!

 

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A Clean & Happy Earth (supported by the Truth Initiative): Games that teach players how cigarettes and vaping are contributing to earth’s mounting toxic litter problem.

Get the Party Started (supported by iCivics): Games that examine party politics and imagine the impact of a third party on the 2020 presidential election.

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Inclusive Play: Designing Games for All (supported by AT&T): Games that are designed for accessibility and a broad range of user needs, fostering inclusivity in the gaming community.

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The Human-Animal Bond (supported by Annenberg PetSpace): Games that explore the importance of the human-animal bond and how both humans and animals benefit from the relationship.

To date, the G4C Student Challenge has reached over 20,000 students, trained 343 educators, hosted 44 game jams, and resulted in the creation of nearly 2,000 original impact games made by students.

Supporters of the 2019-2020 G4C Student Challenge include Take-Two InteractiveAnnenberg LearnerAnnenberg FoundationGeneral MotorsEndlessMotorola FoundationTruth InitiativeAT&TBigglesworth Foundation, the National Endowment for the Arts, and the New York City Department of Cultural Affairs.